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5 |
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Heal
Cooldown: 15 seconds
Heals you or the Templar for 2030 Life.
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Intervene
Cooldown: 30 seconds
Taunts enemies attacking you for 5 seconds when you are below 50% health.
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10 |
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Intimidate
Cooldown: -
Enemy units are slowed by 50% for 3 seconds when they hit the Templar. Does not stack with other slows.
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Loyalty
Cooldown: -
Regenerates 50 Life per second for you and the Templar.
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15 |
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Charge
Cooldown: 15 seconds
Charges a target, dealing 150% weapon damage and stunning all enemies within 15 yards for 3 seconds.
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Onslaught
Cooldown: -
Delivers a massive blow to an enemy for 200% weapon damage plus 120 - 162 physical damage.
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20 |
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Guardian
Cooldown: 30 seconds
When an ally of the Templar is low on health, the Templar will charge enemies near the ally, damaging enemies for 300% weapon damage and stunning them for 5 seconds.
The Templar will also heal the wounded ally for 1218 - 1624 Life, and grant them 59 Life regeneration for 15 seconds.
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Inspire
Cooldown: -
Increase resource generation for all allies that the Templar is following.
Mana: +13 per second.
Arcane Power: +1 per second.
Hatred: +1 per second.
Discipline: +1 per second.
Fury: +10% generated.
Spirit: +10% generated.
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