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15 |
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Charm
Cooldown: 15 seconds
Charms an enemy to fight for you for 8 to 11 seconds.
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Disorient
Cooldown: 15 seconds
Cast a flash of confusion on a group of enemies in an area, causing them to stumble around disoriented for 9 - 18 seconds.
Damage done to confused targets will break the effect.
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20 |
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Powered Armor
Cooldown: -
Enchantress buffs herself and her allies, increasing Defense by 10%.
Attackers are slowed by 40% for 3 seconds.
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Reflect Missiles
Cooldown: 20 seconds
Place a shield on the Enchantress and her allies that reflects incoming projectiles for 5 seconds.
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25 |
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Forceful Push
Cooldown: 10 seconds
Summon an arcane explosion 15 yards around an enemy, dealing 200% weapon damage as arcane damage and knocking back all monsters caught within it.
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Scorched Earth
Cooldown: 10 seconds
Bathe an area of ground with pure arcane energy for 3 seconds.
Enemies caught in the arcane pool take an extra 50% damage from all attacks for 3, are slowed by 75%, and take 50% weapon damage as arcane damage per second.
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30 |
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Focused Mind
Cooldown: 30 seconds
The Enchantress places a buff on her allies increasing attack speed by 10% for 10 seconds.
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Mass Hex
Cooldown: 30 seconds
When the player is low on health, the Enchantress lobs a bulb of magical energy at the player that will hex all enemies within 15 yards into chickens for 4 seconds.
Hexed enemies are unable to perform offensive actions.
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