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Home » Classes » Wizard

  • Character Overview
  • Active Skills
  • Passive Skills

Wizard Overview

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Level Description Runestones
1

Magic Missile

Signature

Launch a missile of magic energy, causing 110% weapon damage as Arcane.
Runestones
2

Frost Nova

Utility

An explosion of ice freezes nearby enemies for 3 seconds and deals 65% weapon damage as Cold.
Runestones
2

Ice Armor

Utility

Surround yourself in a barrier of ice that increases armor by 50% and causes 10% weapon damage as Cold to melee attackers, chilling them for 2 seconds. Lasts 120 seconds.
Runestones
3

Shock Pulse

Signature

Release a medium range pulse of 3 unpredictable charges of electricity that deal 90% weapon damage as Lightning.
Runestones
4

Wave of Force

Offensive

Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 205% weapon damage as Physical.
Runestones
5

Spectral Blade

Signature

Summon a spectral blade that strikes all enemies in your path 3 times, causing 35% weapon damage with each hit.
Runestones
6

Arcane Orb

Offensive

Hurl an orb of pure energy that explodes when it hits, dealing 225% weapon damage as Arcane to all enemies within 10 yards.
Runestones
7

Magic Weapon

Utility

Imbue your weapon with magical energy, granting it 15% increased physical damage. Lasts 120 seconds.
Runestones
8

Electrocute

Signature

Lightning arcs from your fingertips at double your normal attack speed, dealing 40% weapon damage as Lightning. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump.
Runestones
9

Diamon Skin

Utility

Transform your skin to diamond for 5 seconds, absorbing up to 2030 damage from incoming attacks.
Runestones
11

Energy Twister

Offensive

Unleash a twister of pure energy that deals 46% weapon damage per second as Arcane to everything caught within it.
Runestones
12

Storm Armor

Utility

Bathe yourself in electrical energy, shocking ranged and melee attackers for 127% weapon damage as Lightning. Lasts 120 seconds.
Runestones
13

Disintegrate

Offensive

Thrust a beam of pure energy forward, dealing 135% weapon damage per second as Arcane and disintegrating enemies it kills.
Runestones
14

Mirror Image

Utility

Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.
Runestones
15

Explosive Blast

Offensive

Gather an infusion of energy around you that explodes after 1.5 seconds, causing 165% weapon damage as Physical to any enemies within 12 yards.
Runestones
16

Slow Time

Utility

Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.
Runestones
18

Teleport

Utility

Teleport through the ether to the selected location up to 35 yards away.
Runestones
19

Hydra

Offensive

Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 31.2% weapon damage as Fire per attack.
Runestones
21

Ray of Frost

Offensive

Project a beam of frozen ice that blasts 270% weapon damage per second as Cold to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds.
Runestones
22

Energy Armor

Utility

Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds.
Runestones
23

Arcane Torrent

Offensive

Hurl a barrage of arcane projectiles that deal 200% weapon damage per second as Arcane to all enemies near the impact location.
Runestones
24

Familiar

Utility

Summon a companion that will attack your targets for 15% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds.
Runestones
26

Blizzard

Offensive

Call down shards of ice to pelt an area dealing 65% weapon damage per second as Cold for 3 seconds.
Runestones
27

Meteor

Offensive

Summon an immense meteor that plummets from the sky causing 305% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 50% weapon damage as Fire over 3 seconds.
Runestones
29

Archon

Utility

Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
Runestones
Level Description
10

Power Hungry

Gain 30 Arcane Power whenever you are healed by a health globe.
10

Temporal Flux

Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.
12

Critical Mass

Your critical hits reduce the cooldown of your spells by 1 second.
13

Glass Cannon

Increases all damage done by 20% but decreases armor and resistances by 10%.
15

Prodigy

Every time you cast a Signature spell, you gain 5 Arcane Power.
17

Virtuoso

Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.
19

Astral Presence

Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
20

Illusionist

Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.
21

Conflagration

Dealing fire damage to enemies applies a burning effect, increasing all damage done to them by 15% for 3 seconds.
23

Galvanizing Ward

Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 122 Life per second.
25

Blur

Decreases melee damage taken by 20%.
26

Evocation

Reduces all cooldowns by 20%.
28

Arcane Dynamo

When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Insight, your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 0.9 seconds.
30

Unstable Anomaly

When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.
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